Tag Archives: gaming

Review: Progenitor

Greg Stolze’s Progenitor (Arc Dream Publishing, 2010) originated with a thought experiment conducted by the author on the RPG.net forums in late 2008, growing from there into a 380-page alternate history of the last third of the 20th Century. The book provides a setting for Wild Talents, a tabletop roleplaying game where players portray characters with superhuman abilities, dice are rolled, and foes are vanquished (or not.)

What sets Progenitor apart from other gaming material, however, is Stolze’s commitment to examining the consequences of his premise, resulting in one of the best recent examples of world-building. Any writer assembling their own speculative-fiction setting has something to gain from examining Stolze’s work.

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